Accessible games and their design challenges

Image of A collection of tetris tiles

Without doubt, the greatest challenge in accessible UX design is real-time systems where user response time is of the essence. It’s a challenge because accessibility often involves moving or supplementing information across design spaces. There are three commonly accepted design… Read moreAccessible games and their design challenges

Accessibility described using Object Oriented Analysis and Design (OOA/OOD) – Part 10 Transcoding of Sequences

I’ve already written about my systems-led approach to accessibility research. This series of articles is designed to put a little more flesh on the bone with a detailed look at how OOA/OOD (Object Oriented Analysis and Design) can be used… Read moreAccessibility described using Object Oriented Analysis and Design (OOA/OOD) – Part 10 Transcoding of Sequences

Accessibility described using Object Oriented Analysis and Design (OOA/OOD) – Part 7 Independent Problem Domains

Image of Fragment of a Shlaer-Mellor information model

I’ve already written about my systems-led approach to accessibility research. This series of articles is designed to put a little more flesh on the bone with a detailed look at how OOA/OOD (Object Oriented Analysis and Design) can be used… Read moreAccessibility described using Object Oriented Analysis and Design (OOA/OOD) – Part 7 Independent Problem Domains